Beta Update 1.3.1 Released [checksum f100] - Not For Problem Reports!

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This is a beta version of the 1.3.1 hotfix that we hope to release soon.
The 1.3.1 hotfix address some common issues.

How to access the beta:
  1. Right-click on Stellaris and choose "Properties"
  2. Click on "Betas" tab
  3. Select "1.3.1_beta" (if you can't see it, restart Steam)
  4. Download update
  5. Version should be 1.3.1
Please report any problems in the bug report forum

Click details below to see the changes included.

Changelog
##############################################################
######################## HOTFIX 1.3.1 ########################
##############################################################

###################
# Features
###################

#General
* Fleets that go MIA will now prioritize retreating to spaceports they can repair at or where there are rally points
* Disabling the tutorial now recycles the Advisor's RAM, granting 2 Minerals (once per game)
* Returning MIA fleets will now appear at the edge of the system's gravity well, with an order to orbit a friendly colony queued
* Removed restriction on moving pops in sectors, as it caused some issues with resettlement
* Empires get high intel level in systems with Enclaves they have communications with
* Purging now prevents all population growth

#Diplomacy
* It is no longer possible to offer Non-Aggression Pacts while at war

###################
# Balance
###################

#General
* Scaled spawn chance of the second Enclave station of each type has been doubled, resulting in 24/64/96/100/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies
* Scaled spawn chance of the third Enclave station of each type has been increased, resulting in 18/48/72/96/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies
* Civilian fleets can now emergency FTL much faster than military ones
* Reduced frequency of planets with Stone Age Primitives
* 'Alien Overlords' happiness modifier is now affected by policy happiness modifier

#Diplomacy & War
* Reduced the extra warscore cost for taking Capitals

#Encounters & End Game Crises
* Unbidden Escort ship base evasion reduced from 80 to 20
* Swarm orbital bombards
* Swarm changes bombardment stance
* Swarm only builds stations within borders
* Swarm sends fleet if it's small but can't be merged
* Swarm can now use Full Orbital Bombardment

###################
# AI
###################

#War
* AI no longer uses torpedoes until cruisers are available

#Sector
* Fixed bug causing sectors to destroy empire and planet unique buildings when redevelopment is toggled off
* Fixed a case where sectors would not properly keep pops enslaved
* Sector AI now only builds military stations in systems with colonies, outpost stations and wormhole stations

#Diplomacy
* AI countries who join the League of Non-Aligned Powers will now always stay in it for at least 20 years
* AI will no longer ask you to become their vassal multiple times in a row

#Misc
* Fixed bug causing AI not to build stations
* Fixed bug causing AI to build empire and planet unique buildings just to destroy them a second after
* AI does no longer know that player is building a Spaceport
* Fixed bug that caused AI not to build armies sometimes

###################
# User Interface
###################
* Save game incompatibility is indicated by gray text
* Expansion planner shows colony ship type

###################
# Graphics
###################
* Added new environment for Gaia planet, added new surface tiles for savannah and alpine, and fixed the LUT for alpine and savannah planets
* Stellar Devourer spawn VFX duration reduced to 1 day
* Added missing tech icon for tomb world adaptation

###################
# Bugfixes
###################
* Frontier Hospital technology now properly requires Frontier Health
* Fleets can now attack during warp drive wind-down
* Added missing localization for Kicked from Federation notification text
* Added missing localization for Federation Association Request
* Added missing localization for Federation Association Ended
* Added missing component set for Enigmatic Disruption Field which broke localization
* Display all DLCs enabled by the host for clients in the multiplayer lobby
* Fixed Fallen Empires spamming threats and remove flag effect being shown in tooltips
* Transports now also showing fleet status
* Fixed some events attempting to spawn removed ship designs
* Slaver mandate is no longer valid if the country's policies disallow slavery
* Fixed a bug where Colony Influence Cost would sometimes be too high
* Fixed Alpine and Savannah worlds not counting towards the Habitable Worlds Survey event chain
* Fixed CTD caused by ships trying to shoot at entities that did not exist
* Fixed an issue with a slave faction tooltip
* Fixed CTD when an event timed out without any valid options
* The event window will now properly close when the event times out
* Fixed visual artifacts on pulsar and neutron stars
* Added missing localization for Plantoid 4 name list
* Launcher DLC tab scrollbar appears with correct position and size when content overflows container
* Founder species now changes when no pops of that species exist after gene modification
* No longer possible to generate infinite resources by trading non-existent resources
* No longer possible to trade last resource via multiple trade deals
* Tooltip for sector settings was missing localization
* Fixed bug causing ship designer to choose components that haven't yet been researched by player
* Rebuilding Automated Dreadnought now gives you a ship with the same FTL system you have
* Fixed a bug where robots could sometimes get ethics
* Don't send double notification messages when notifying all communications
* Fixed mapicons showing 100% habitability after building a robot pop
* Colonization orders only cancel if player lacks resources when resources haven't yet been allocated. Canceling colonization order for colony ship built via expansion planner returns allocated resources.
* Special projects in the same option group which time out on the same day no longer get blocked from failing properly
* Fix an Infinity Machine event bug where a Spiritualist empire modifier from the Infinity Machine would be removed from one empire if the Infinity Machine killed a fleet from another empire
* Second Infinity Machine contact event will no longer occur if Infinity Machine is hostile
* Wrong event will no longer fire if fleet is destroyed by Infinity Machine
* Dimensional Horror special project now appears in system view
* DPS calculator and military power now take ship firing speed modifiers into account
* Fixed missing graphics on sanctuary guardians
* Fixed conflicting traits for Kel-Azaan
* Fixed materialist Fallen Empire task not giving opinion boost
* Fixed bug causing wrong player to get removed from federation in multiplayer
* Fixed CTD when using polish or russian on Linux/OSX
* Fixed CTD caused by game not having write privileges to its cache files
 
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So when will the new achievments actually come? Or is it just Steam delaying them being rolled out?

Ohh and nice patch seems to fix most if not all of the issues Heinlein brought(And make Warp great again!).
 
No word on the ship prefix bug? :(
What about sector AI enslaving all alien pops as well as gene-modded variants of the primary species regardless of their ethics and/or happiness?
Folks, this is just a hotfix. It's released to fix urgent issues, plus as a bonus whatever other fixes happen to have been committed in the meantime. Gameplay and display issues such as these must await a fully-fledged patch, I'm afraid.
 
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Sure, don't get me wrong, I am very happy to see the improvements, just feel a little sad that most annoying issues from my current game are not on the list.
They are: sectors stealing from player mineral supply, and possibility to declare war vs tributary\thrall subjects without involving overlord in any way.
 
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Praise be the Starfish! Good changes, especially the robot tech colonization UI thingy.

Code:
#Diplomacy & War
* Reduced the extra warscore cost for taking Capitals

Let's hope that warscore cost thing is enough.
 
Folks, this is just a hotfix. It's released to fix urgent issues, plus as a bonus whatever other fixes happen to have been committed in the meantime. Gameplay and display issues such as these must await a fully-fledged patch, I'm afraid.

Does this mean 1.4 or what do you mean exactly?
 
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The Sector AI has become significantly worse since 1.3 and you are telling us that we have to wait for a fully-fledged patch to fix that? To wait another few months? To be waiting that long for a major patch, one that will likely add a couple other gamebreaking bugs? Dude, please don't. I don't think anyone who bought the game is OK with a russian roulette system that will introduce new bugs with every major patch that we have to base our entire playstyle around. Fix the things that were broken by the patch and THEN focus on what's next.

If I go hiking and break my leg, I don't continue walking until my other leg is broken too. I get that **** to the nearest hospital immediately and patch it.

Here's a brief list of everything that has gone wrong in 1.3:

-Warscore values are calculated so badly that destroying Spaceports or entire enemy fleets can cause you a Warscore penalty rather than a bonus, f.ex. by losing a few unimportant ships to kill a massive Titan
-Warscore demands are likely bugged currently, making all demands cost twice as much as intended. In many cases you can Cede only a max of 2-3 planets, which the enemy Empire can easily replace within 10 years.
-Endgame crisis events were buffed so severely that in many cases it's an automatic end of the game. The Unbidden reportedly have fleets of 1mil fleet power - which constantly respawn until the portals are taken out. AI empires don't assist intelligently enough to justify this. It forces us to abuse the broken AI to beat the event
-War in Heaven/Awakening of a Fallen Empire has so many issues currently that I'd double the size of this post just to list them all
-Sectors don't prioritize making buildings and upgrading buildings. Sectors don't correctly enslave, and don't correctly assign Pops.
-Integrading a Vassal empire gives you all their ships but no ability to disband them.
-Extra planet resources (minerals/research/power) acquired from a successful anomaly investigation from a science ship disappear when you colonize the same planet.
-Colony builder UI can bug out and require you to spend your influence twice.

This is not a bug report, there's a different topic for that. This is just to highlight many potentially gamebreaking problems that can not wait half a year to be fixed.
 
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#War
* AI no longer uses torpedoes until cruisers are available

Interesting, I wonder what impact that has on the AI trying to attack stations in the early game. Though I have to admit I took advantage of this in the early corvette vs corvette fights.. :)

* Fleets can now attack during warp drive wind-down

lol, I thought that was a feature, be careful where you warp... :D

* Fixed mapicons showing 100% habitability after building a robot pop

yeah!!
 
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