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Update 1.20 Xbox Experimental (Change Log)

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Xbox Experimental 1.20 Update 1 - Version 1.20.155666 (Released on 19.01.2023)

NOTES

GAME

ADDED

  • Mime masks
  • Carnival masks
  • Warning icons for the connection stability and server performance

FIXED

  • Hitboxes of items in characters hands were misplaced (https://feedback.bistudio.com/T168891)
  • It was possible to place items inside the stairs of the yellow church (https://feedback.bistudio.com/T167358)
  • When approaching a restrained player with binding materials, the non-functional option was shown to restrain the player again
  • It was possible to commit suicide with ruined firearms (https://feedback.bistudio.com/T160975)
  • Carp, Mackerel, Chicken and Rabbit were always yielding 100% pieces of meat when skinned
  • Character sounds when picking up heavy items were not played for the player themself (https://feedback.bistudio.com/T167931)
  • Drink sounds were not played when drinking from pots or cauldrons while prone
  • Impact sound of items when landing in water was repeating itself
  • It was possible to shave characters while having their face covered
  • Equipped belts were not accumulating wetness
  • Explosives could not be armed reliably (https://feedback.bistudio.com/T168007)
  • Reduced instances of vehicle access being prohibited due to another user already interacting with it
  • Fixed several broken character animations while restrained in prone
  • Improved damage zones of the M1025
  • M1025 trunk bars did not move correctly with the model (https://feedback.bistudio.com/T168594)
  • Sound of taking the SSG 82 magazine was doubled while prone
  • The player could get stuck in throwing stance
  • During combat with infected, the player's position could get reset to a previous infected kill (https://feedback.bistudio.com/T167694https://feedback.bistudio.com/T168690 - private)
  • ADS sensitivity wasn't properly applied in all cases (https://feedback.bistudio.com/T165015https://feedback.bistudio.com/T165855)
  • Jumping while having a gag applied or removed could desync the player
  • Manipulation of heavy items allowed players to access items through walls (https://feedback.bistudio.com/T169133 - private)
  • It was not possible to cover/uncover a characters head while they are prone
  • It was possible to be force fed while wearing a gas mask (https://feedback.bistudio.com/T160486 - private)
  • The character could teleport to the roof of their seat if an object was at the height of the door (https://feedback.bistudio.com/T164360)
  • Inventory icon of the deployed spotlight was badly cropped
  • Filling a gasoline canister at a pond could result in desync (https://feedback.bistudio.com/T168967)
  • Items were interfering with the character collision when dropped from gift boxes upon their destruction
  • Other players could not hear the sound of a locked door being opened (https://feedback.bistudio.com/T163131)
  • Using the quick bar while moving items in the inventory could result in desync
  • Some twin doors could not be closed (https://feedback.bistudio.com/T160737)
  • Several twin gates were not properly aligned to open in the same direction (https://feedback.bistudio.com/T158950)
  • Some twin gates could not be opened by force when locked (https://feedback.bistudio.com/T159534)
  • It was possible to access certain underwater locations
  • Portable maps could display wrong map features when switching between servers running different terrains
  • Fixed character collision shape shifting causing clipping through structures
  • It was possible to skip certain parts of the soda can opening animation (https://feedback.bistudio.com/T138370 - private)
  • The character collision shape would not adjust when falling into water
  • Switching between 1st and 3rd person camera could result in a distorted character (https://feedback.bistudio.com/T162688https://feedback.bistudio.com/T162468https://feedback.bistudio.com/T162412https://feedback.bistudio.com/T164586)
  • The head-torch with the yellow light did not update its light location in all cases
  • Orientation of the light on the weapon flashlight was pointing forward when shouldered (https://feedback.bistudio.com/T165114)
  • Chemlight on ground models of utility bags not lighting from the correct position
  • A climbing player was able to phase through objects during the landing state (https://feedback.bistudio.com/T164706 - private)
  • The player could be teleported to the world origin when climbing (https://feedback.bistudio.com/T166375 - private)
  • Smoke grenades wouldn't show smoke outside of the players near distance network bubble
  • Doors could have their animations and sounds played when reconnecting
  • Previously felled trees would play their fall-animation upon reconnect
  • Other players and creatures could be stuck in a permanent frozen animation state if they were to die while the client is being logged in
  • Grass did not move with the wind on the tenement buildings
  • Bear traps could hit the player in multiple zones
  • The M3S truck was missing a sound related to high RPM
  • Reversing lights of the M3S truck did not emit light
  • Reversing lights did shine even when the engine was off
  • Stamina was not decreasing during jogging in deep water
  • Fixed several issues with individual buildings
  • Fixed bad rendering of specific trees
  • Source of the car horn sound was not properly located in 3rd person view
  • The Santa infected did not scream while attacking
  • Placing certain items would play the place sound twice (https://feedback.bistudio.com/T156577)
  • Dropping the wooden cooking tripod would make metal sounds
  • The unloading sound and bullet animation of the Longhorn were not in sync
  • The dry fire sound of the Derringer was too quiet while prone
  • Fixed several exploits used to look through walls (https://feedback.bistudio.com/T168561 - private)
  • An exploit allowed to repair car parts to the pristine state
  • It was possible to repair vehicle engines while they were running
  • Certain scopes allowed to look through the smoke from smoke grenades (https://feedback.bistudio.com/T141155)
  • The M1025 driver was accessing the wrong lever when switching gears
  • Damaged Santa's hats looked pristine while worn
  • The Claymore mine explosion did not have the proper volume when the player was facing away
  • Opened food cans did not fit properly into the inventory UI (https://feedback.bistudio.com/T157660)
  • Respawning from unconscious state could result in a black screen (https://feedback.bistudio.com/T169330)
  • It was possible to deploy the spotlight using the drop action
  • The Gunter 2 did not have sounds when removing and attaching wheels
  • Large clusters of rocks and cliffs could result in in client performance drops
  • Manual transmission from vehicles could get desynced when changed too quickly (https://feedback.bistudio.com/T168465)
  • Switching between the classic and new control scheme could result in a game crash
  • Accepting invitation to a server from a friend was not working when in game with a menu open
  • It was possible to still hear blocked players in voice chat

CHANGED

  • Vehicles can spawn without wheels again
  • Wheels can again be damaged
  • Reworked item weight calculation (fixing several bugged item weights)
  • Item wetness now influences their weight again
  • Weight of the carried gear now impacts player movement inertia
  • Increased the time needed to refill the car radiator
  • Checking a player's pulse is now a continuous action
  • Increased the lifetime of improvised explosives to 5 days, which can be refreshed through a flagpole
  • The stairs of the concrete silos are now usable to access the roof
  • Adjusted the geometry of barrels and fireplaces to cause less issues when colliding with vehicles
  • Improved the surface detection for throwing impact sounds
  • Optimized the character update to environmental exposure
  • Lowered the hit points of improvised feet covers and gave them louder walking sounds (https://feedback.bistudio.com/T169140 - private)
  • Positional wind and tree creaks are more audible now
  • Tweaked the 3rd person camera collisions to reduce possibilities of exploits
  • The 3rd person camera zooms in when an obstacle is in front of the camera
  • Disconnect due to a server restart will no longer kill restrained players
  • Updated map textures to reflect recent map changes (https://feedback.bistudio.com/T163844)
  • You can now stealth-kill with the Cleaver
  • Replaced outdated dirt pile model
  • Updated textures on static pipes
  • Updated sounds for the different stages of cooking for more variety
  • Slightly increased the volume of the stealth kill
  • Improved the sun reflection on water and changed its color in quarries

CHERNARUS

  • Fixed: Green and black plate carrier vests and their attachments did not have their intended lifetimes (https://feedback.bistudio.com/T168947)
  • Tweaked: Increased chance for random positional bird, insect and tree creak sound to play
  • Tweaked: Increased audibility of the positional bird sounds during windy weather
  • Changed: Adjusted player spawn points for more even distribution

LIVONIA

  • Added: Artwork of the winner of the GraffitiZ contest
  • Added: New props to the Dambog ammunition storage
  • Fixed: The Brena Health Care Center was not spawning paramedic infected (https://feedback.bistudio.com/T168337)

SERVER

  • Added: Server config parameters for connectivity warnings (Documentation)
  • Added: Gameplay JSON version mismatch and default value handling
  • Added: Parameter to gameplay config (JSON), that allows people to disable the behavior of influence of stamina to inertia (Documentation)
  • Added: Parameters to gameplay config (JSON) that allows control over variety of stamina consumers (combat, climbing,..) (Documentation)
  • Added: Launch parameter "storage" to define root folder for storage location ("-storage=") (Documentation)
  • Added: Functionality which will copy over storage when a storage exists in default location (mission) but not in the custom location provided by the storage launch parameter
  • Added: Warning when DE spawns an entity with no Types entry
  • Fixed: Sawedoff18 was missing from types
  • Fixed: Deleting events.bin but not vehicles.bin would cause events composed of eventgroups to have the possibility to spawn inside each other
  • Changed: Improved error messages and error handling regarding storage location
  • Changed: Adjusted ping calculation to be more forgiving with individual spikes before kicking a player

KNOWN ISSUES

  • Bleeding effect reappears on screen after dying while bleeding
  • Player cannot get bleeding from punching with empty hands into objects
  • Bleeding effects remain on the screen after player respawn, with helmets equipped
  • User can not hear other players, when joins the server without a microphone plugged in

______________________________________________________________________________________________________________________________________________________________________________________________________________________________

Xbox Experimental 1.20 Update 2 - Version 1.20.155700 (Released on 26.01.2023)

GAME

FIXED

  • Stealth-killing infected with rifle bayonets could result in a glitch
  • Carnival masks could not get wet while equipped
  • Carnival masks did not make sounds when thrown
  • Player corpses had collisions after committing suicide
  • Vehicle horn sounds would fix to a specific position (https://feedback.bistudio.com/T169863https://feedback.bistudio.com/T169862)
  • The player collision was conflicting with vehicles while sitting in them
  • It was not possible to pull corpses from vehicles
  • Players could not get bleeding sources from punching objects with bare hands

KNOWN ISSUES

  • Bleeding effect reappears on screen after dying while bleeding
  • Bleeding effects remain on the screen after player respawn, with helmets equipped
  • Users can not hear other players, when they join a server without a microphone plugged in

______________________________________________________________________________________________________________________________________________________________________________________________________________________________
Xbox Experimental 1.20 Update 3 - Version 1.20.155737 (Released on 02.02.2023)

GAME

FIXED

KNOWN ISSUES

  • Users can not hear other players, when they join a server without a microphone plugged in
  • Like 1

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Found an issue with Shelters: if there’s any slope in the landscaping it makes them really difficult to duck into and get out of. We have to go prone and roll-out and can only enter at specific angles of approach. Please fix — thank you ☺️ 

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Xbox Experimental 1.20 Update 2 - Version 1.20.155700 (Released on 26.01.2023)

GAME

FIXED

  • Stealth-killing infected with rifle bayonets could result in a glitch
  • Carnival masks could not get wet while equipped
  • Carnival masks did not make sounds when thrown
  • Player corpses had collisions after committing suicide
  • Vehicle horn sounds would fix to a specific position (https://feedback.bistudio.com/T169863https://feedback.bistudio.com/T169862)
  • The player collision was conflicting with vehicles while sitting in them
  • It was not possible to pull corpses from vehicles
  • Players could not get bleeding sources from punching objects with bare hands

KNOWN ISSUES

  • Bleeding effect reappears on screen after dying while bleeding
  • Bleeding effects remain on the screen after player respawn, with helmets equipped
  • Users can not hear other players, when they join a server without a microphone plugged in

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The inventory is not fixed you cannot use RT and LT to skip from jacket to vest, pants, and backpack. 
 

And the open/close container weapon on your back does not save. Every time you put your gun in your hands and back to your back you need to press RS again to remove what’s on the gun. Hope they they fix it like it once were. 
 

Don’t know why they changed experimental to just mouse and keyboard? Of all EU server is just one without and it’s third person, the only FPS server is mouse and keyboard no but that maybe change it like that to remove people that yes play on those servers and not the full DayZ ones. 
 

The quick wheel text was big maybe because his mouse and keyboard I don’t know, should not be like that. 
 

Not so many people comment here anymore. Maybe they are fed up. 
 

not played a lot of experimental. Yes, check if to fix that and try out the zoom. Not so hyped for this update with the weight and the rain makes you even more heavier. Are used to play without plate carrier but now you have to I want to play light, but they need more clothes in the game with better colors and the hunting backpack should be waterproof. I tried to play more like a survivor having like the jeans on but you just get punished more and have to have warmer clothes so you’re not freeze and waterproof stuff so you don’t damn your inventory. So much useless clothes in the game.  

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Any idea when this will be released to the main game? And, will it be a full wipe or a patch? I'm wondering whether to continue my base building.

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I like that this update seems to have fixed the inconsistent sprinting power attack problem. On 1.18 I had to spam trigger to use the sprinting attack.

The added features focused on slowing players down so much more seems funny considering the vehicles are still in a bad state and few and far between. I could deal with glitchy cars or vehicles if I could find them! Zombies still seem weak, uninterested, uninteresting. Basically a nuisance and visual filler at this point.

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On 1/28/2023 at 9:34 AM, Snake14180 said:

Not so many people comment here anymore. Maybe they are fed up. .  

I'm concerned that may be true. DayZ is the best game they've made and it seems like it's on a backburner.

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Xbox Experimental 1.20 Update 3 - Version 1.20.155737 (Released on 02.02.2023)

GAME

FIXED

KNOWN ISSUES

  • Users can not hear other players, when they join a server without a microphone plugged in

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On 1/23/2023 at 6:38 PM, WOLVERlNES said:

Found an issue with Shelters: if there’s any slope in the landscaping it makes them really difficult to duck into and get out of. We have to go prone and roll-out and can only enter at specific angles of approach. Please fix — thank you ☺️ 

Yeah, this is due to the slope, you have to enter & exit backwards or continuously sprint. The only current solution to this is building on flat ground.
This issue is acknowledged but it doesn´t have high priority at this moment. 

On 1/28/2023 at 3:34 PM, Snake14180 said:

The inventory is not fixed you cannot use RT and LT to skip from jacket to vest, pants, and backpack. 
 

And the open/close container weapon on your back does not save. Every time you put your gun in your hands and back to your back you need to press RS again to remove what’s on the gun. Hope they they fix it like it once were. 
 

Don’t know why they changed experimental to just mouse and keyboard? Of all EU server is just one without and it’s third person, the only FPS server is mouse and keyboard no but that maybe change it like that to remove people that yes play on those servers and not the full DayZ ones. 
 

The quick wheel text was big maybe because his mouse and keyboard I don’t know, should not be like that. 
 

Not so many people comment here anymore. Maybe they are fed up. 
 

not played a lot of experimental. Yes, check if to fix that and try out the zoom. Not so hyped for this update with the weight and the rain makes you even more heavier. Are used to play without plate carrier but now you have to I want to play light, but they need more clothes in the game with better colors and the hunting backpack should be waterproof. I tried to play more like a survivor having like the jeans on but you just get punished more and have to have warmer clothes so you’re not freeze and waterproof stuff so you don’t damn your inventory. So much useless clothes in the game.  

1) https://feedback.bistudio.com/T169893 - Acknowledged (working on the fix)
2) https://feedback.bistudio.com/T169896 - Acknowledged (working on the fix)
3) There are 8 servers, all are M&K enabled so you can use both on all of them.
4) https://feedback.bistudio.com/T169815 - Acknowledged (working on the fix)
5) It´s usually due to Console players not using PC = less present on the forum. We have console players communicating mostly via Twitter (using their phones)
6) Well, you can´t really run "light" when it´s 5°C outside so there is nothing wrong with that. Most backpacks are not wateproof even in RL (they might be water-resistant) for items you really dont want to get wet - there is the drybag backpack or drysack.
Please keep in mind that what might be useless to you might not be useless to other people. But we are trying to add something new with nearly every update.

On 1/29/2023 at 8:46 AM, Crankgorilla said:

Any idea when this will be released to the main game? And, will it be a full wipe or a patch? I'm wondering whether to continue my base building.

The date was not announced yet. "SooNish" 🙂 
There will be no wipe. You can find more info here: 

 

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1 hour ago, Kyiara said:

Xbox Experimental 1.20 Update 3 - Version 1.20.155737 (Released on 02.02.2023)

GAME

FIXED

KNOWN ISSUES

  • Users can not hear other players, when they join a server without a microphone plugged in

Hate to be that guy but is this FIXED "Changing stances could result in desynchronization blocking access to ADS and shooting" for PC not fixed for Xbox? It is a problem on console too, often when stealth attacking zombies from a crouch position or aiming gun quickly after sprinting. Would be good to know if the fix is for both PC and console. - Thanks

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Please fix Car Tent inventory bug for 1.19, when a vehicle is parked inside a car tent — it’s near impossible, on Xbox, to access the tent’s inventory.

Fix Tent wall bug also please, if a survivor drops a tent near a building wall or fence it can get trapped within the wall — rendering it unusable and it cannot be retrieved by neither using vicinity menu nor holding X-button to take to hands.

Edited by WOLVERlNES

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This game is unplayable now. The game chugs now on X-box with models popping in and out of view. The combat would be impossible.

Edited by Crankgorilla

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Omg. It's so bad, in Berezino zombies attacked, the game literally froze, then I got wedged on a fence in a falling animation and got killed. This is on an official server in my region. It's like playing on a UK server in Australia. Worlds greatest lag. Whatever you have done with this update, undo it. You have broken the game. Things are not loading. Game is lagging. That new animation bollox is probably causing it. 

Here's a tip, when you are testing your game, make sure it runs at minimum specs before you load it up with game breaking wants. What were you people doing? Running it on a local (in the building) server on an uber rig? I wonder if you even tested this at all.

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