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Young kids get their own social network, heavy on the Legos

Edward C. Baig
USA TODAY
Lego Life features various challenges for the kids.

NEW YORK—Your youngest kids may be itching to join a social network, but as a parent you’re understandably concerned about their safety online and are reluctant to let them anywhere near Snapchat, Instagram or Facebook.

Keeping that perspective in mind, Lego this week launched Lego Life, which aims to give kids under 13 their first digital social experience, while at the same time promising to keep them safe. The minimum age to join Facebook, Instagram, Snapchat and other social networks is 13, though some kids falsify their ages.

Moms and dads will appreciate that safety promise, of course, and Legos are obviously popular with families and kids of all ages. But parents must also be okay with the fact that this free iOS and Android app is a digital venue devoted to all things Lego, in effect a great big advertisement for the brand.

That may not be as much of a deal-breaker as it sounds. Parents don't seem to mind that the digital channels their kids engage in promote products or the brand, says Parry Aftab, an Internet privacy and security lawyer who advises on digital best practices.

It's the trade-off for being free. "Parents don't want to pay for online content," said Robin Raskin, the founder of Living In Digital Times, which examines the intersection of lifestyle and tech. "I think giving kids a collaborative platform even if it is confined to the world of all things Lego is a step in the right direction."

Lego Batman is one of the characters kids can follow

Indeed, Lego Life is about connecting youngsters to fellow Lego fans. Kids can follow and interact with favorite Lego characters (Lego Batman, Emma from Lego Friends, Master Wu from Lego Ninjago, etc.) and groups (Minecraft, Star Wars, villain stuff).

They’ll come across various Lego challenges and quizzes, and the kids can customize their own personalized 3D avatars or Lego “minifigures.”

Most of all, the youngsters are encouraged to share their digital and physical Lego creations with their peers.

In that respect, Lego Life head Rob Lowe is perfectly cool with the idea that a kid may leave the app for 20 minutes or so to build something out of Lego bricks that he or she can later show off within the app. I suspect many parents will be fine with that as well.

Kids can follow Lego characters and topics

In one challenge, for example, kids are meant to build a favorite place with their physical Legos, and post a picture of it in Lego Life.

In another “Pocket Planet Building Challenge,” the kid’s mission is “to create a mini-world and become a planetary engineer.”

"My top safety tip is balance," digital lawyer Aftab says. "The more things you do offline, the less bad stuff you do online."

The timing of Lego’s launch is interesting given Disney’s announcement this week that it plans to shut down the kid-friendly Club Penguin virtual world game on mobile and desktop devices at the end of March, as it readies a new experience called Club Penguin Island. Club Penguin has been around since 2005; Disney bought it in 2007 in a deal then valued at $700 million.

Aftab says Lego Life is highly evocative of the early days of Club Penguin.

So how does Lego promise to keep your child safe? For starters, kids are prevented from sharing any personal information. Their real names aren’t used; instead, a random name generator creates a profile identity for your child, using three silly words strung together (EmperorPaleCupcake or AuntQuaintWalnut, for example.) Parents are asked to verify kid accounts via email.

Lego Life emoji keyboard.

While kids can post pictures and videos of their Lego concoctions—and there must be a Lego component to any content that is shared within the app—there can’t be any people or other identifying information in those images.

All content and comments are closely monitored by trained Lego employees. In fact, a child cannot use words to comment on the user-generated content posted by another kid in order to protect sensitive youngsters from negative feedback.

Instead, kids can only weigh in via a special emoji-only Lego keyboard or by using stickers or prewritten phrases. The folks at Lego say that 90% of kids surveyed are aware of the use of emojis in communications. Still, tech-savvy kids have a way of figuring how to get their message across, even if it is negative, so Lego's monitors need to keep their guard up.

Of course, if the atmosphere is too restrictive, especially as the kids get older, they're not going to want to hang around very long. That's particularly true of kids (and parents) who lie about the youngster's ages so they can join other social networks.

Kids can use words to comment on official Lego postings.

There are no in-app purchases within Lego Life either, and the company insists that no information is shared outside the Lego Group. And Lego says it is receiving guidance on Lego Life through an ongoing partnership with UNICEF.

A version for the Web is in the works. Lego Life launched in the U.S., U.K., Canada, France, Germany, Austria, Switzerland, and in Lego’s home country of Denmark. Additional markets will launch later this year and in 2018.

Email: ebaig@usatoday.com; Follow USA TODAY Personal Tech Columnist @edbaig on Twitter

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