Prototyping social sciences. Emplacing digital methods
Adolfo Estalella
Centre for Research on Socio-Cultural Change (CRESC)
University of Manchester
jestalellaf@uoc.edu
Estalella, A. (2015). Prototyping social sciences. Emplacing digital methods. In H. Snee, C. Hine,
Y. Morey, S. Roberts & H. Watson (Eds.), Digital Methods for Social Science. An
Interdisciplinary Guide to Research Innovation: Palgrave.
Keywords
Co-production of science, experimentation, free software, medialab, prototypes, prototyping,
place, redistribution of methods, science and technology studies, STS, social life of methods,
space
Abstract
The emergence of new (digital) methods beyond the circumscribed limits of academia
challenges scholars to reconsider how the social sciences may reinvent their methods. The
process of redistribution offers the opportunity to expand their repertoire drawing inspiration
from, or even incorporating, those methods developed by amateurs, non-experts and
technology users. This chapter examines one of such method called prototyping, a sociomaterial device for the production of knowledge. I approach prototyping as an empirical object
that forms part of the social worlds I have researched. My discussion is based on an
ethnography undertaken in 2010 at the critical centre Medialab-Prado,i an institution that works
at the intersection of art, science and technology. The activity of Medialab-Prado is organized
around the notion and practice of prototyping, which involves tinkering with technologies,
recycling materials, and extensively documenting the process.
REDISTRIBUTION OF METHODS
Research methods in the social sciences have a history of intense development during the
twentieth century. The historical accounts that describe the invention of interview methods,
survey techniques, and modern ethnography have demonstrated that social researchers and
scholars have exerted great effort in aid of their development. In the twenty-first century, the
conditions for the invention of new research methods have been radically transformed with the
extension of digital technologies. Many blogs and websites display tag clouds, a technology
based upon textual analysis techniques; no less widely spread are the technologies for
visualizing hyperlink patterns that draw on the technique of social network analysis. These are
but two examples of technologies developed by non-scholars that are based on the application
of social science research methods. Nortje Marres (2012) has described this process with the
notion of redistribution of methods, highlighting the fact that research methods are now used
and even produced anew by people with no formal credentials in the social sciences.
The emergence of new (digital) methods beyond the circumscribed limits of academia
challenges scholars to reconsider how the social sciences may reinvent their methods. The
process of redistribution offers the opportunity to expand their repertoire drawing inspiration
from, or even incorporating, those methods developed by amateurs, non-experts and
technology users. This chapter examines one of such method called prototyping, a socio1
material device for the production of knowledge. I approach prototyping as an empirical object
that forms part of the social worlds I have researched. My discussion is based on an
ethnography undertaken in 2010 at the critical centre Medialab-Prado,ii an institution that
works at the intersection of art, science and technology. The activity of Medialab-Prado is
organized around the notion and practice of prototyping, which involves tinkering with
technologies, recycling materials, and extensively documenting the process.
The chapter is organized as follows. I introduce first the practice of prototyping at
Medialab-Prado, and then describe the forms of material engagement in prototyping to suggest
that we consider prototyping a process of conceptual exploration and theoretical elaboration.
Two distinctive dimensions of prototyping are discussed in the following sections. I describe the
effort to make prototypes open to the continuous reconfiguration through practices of
documentation and hospitality, but for this to occur certain conditions are necessary, such as
the use of space. I propose that we may consider prototyping a digital method that deploys
experimental conditions for the production of sociological knowledge. Further, I argue that
prototyping as a method is not only instantiated through digital technologies but configured in
face-to-face situations through forms of material engagement.
PROTOTYPING
Medialab-Prado (hereafter, MLP) is a cultural centre, part of Madrid City Council’s Area of
Culture, which has been populated by hackers, artists, technologists and scholars since it was
founded in 2004. In the last ten years the institution has sustained one of the most productive
research programs in Spain on the social and cultural dimension of digital technologies, and has
gained recognition throughout Europe.iii Its activity is organized around workshops, talks and
seminars that involve a community of regular local participants; large workshops are also
periodically organized in which participants from abroad take part. The centre defines itself as
devoted to experimenting with digital technologies in their varied expressions, including digital
art, technological design (based on Free Software, open source hardware) and forms of
knowledge production (digital humanities, citizen science, etc.).
MLP mobilizes in its everyday practice only free and open source technologies such as the
operating system Linux, the programming language Processing, or the web platform MediaWiki.
Free Software is a type of technology characterized by a property regime that allows for
copying, modifying and redistributing its source code. Programmers of Free Software made
public the interior design of technology and release work-in-progress or beta versions so that
anybody can take part in their development. In this sense, Free Software has been described as
a type of technology, a moral genre, a form of material practice and a mode of knowledge
production (Coleman 2013; Leach et al. 2009). But Free Software is too the social collective that
is enacted in this process of technological development; the anthropologist Chris Kelty has
conceptualized it with the notion of recursive public: ‘a public that is constituted by a shared
concern for maintaining the means of association through which they come together as a
public’ (Kelty, 2008, p. 28).
The ethos of Free Software imbues the activity of MLP, invoking openness, collaboration
and experimentation as its principles. There is a constant encouragement to make all the
knowledge and information generated and shared at MLP publicly available through copyleftlike licenses, which permit copying and modifying information and reproducing MLP-created
designs in other places. More importantly, Free Software is integral to prototyping, a
cornerstone notion and practice that shapes MLP's everyday activity. MLP’s clear preference for
this free and open ecology of digital technologies sheds light on the relevance of considering
the values inscribed in digital technologies when analyzing and developing digital methods. For
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if digital technologies have different values inscribed on them so could be the methods that are
constructed mobilizing those technologies.
In the air and re:farm the city are two examples of prototypes that were developed at
MLP in their early stages; both of them take the city as an object to be researched and acted
upon. In the air, a project developed by Nerea Calvillo and collaborators (2010), has designed
tools for measuring and visualizing microscopic agents that populate the air, and tools for
exploring how these agents interact with the cityiv. The project has tried to construct sensors
(with no success) using modest materials that can eventually be distributed and located in
private houses. They have developed a software program that visualizes air components and
locates their density over the city. Its first design, produced in a MLP workshop, was a ‘diffuse
façade’, a system that visualized the air´s components through a coloured cloud of water on the
exterior façade of the centrev.
re:farm the city has been working around the city since 2009, creating tools for urban
farmers while prototyping urban allotments and building communities around them. The
project was originally conceived by Hernani Dias (2010) in Barcelona and travelled that same
year to a MLP workshop, where it would return for another one in 2011. Participants in re:farm
the city have built visualization software and electronic sensors for measuring temperature,
humidity and watering using Arduino and other open source hardware technologies. In addition
to hardware and software tools, the set of infrastructures produced includes wooden boxes,
composters and mobile cases for allocating small allotments, very often using recycled
materials. re:farm the city mobilizes do-it-yourself (DIY) and recycling practices that are
intermingled with open software and hardware technologies. Moreover, all the activities of the
project are documented and published on the project’s website, and almost all the knowledge
produced is available under open-access conditions in an easy-to-edit wiki, with enough
detailed information for anyone to reproduce and build similar designsvi. The diverse set of
practices that are required in the workshops organized by re:farm gives the opportunity to
participate to almost anybody, no particular technological skills are needed.
The prototype is a common concept in technological design contexts where it refers to
testing artefacts that precede the final technological design; MLP has however re-elaborated
the practice and notion of prototype to signify something else. re:farm the city, for instance, not
only produces tools for urban farmers but by helping and teaching people how to grow
vegetables it also helps to grow a community around each allotment. re:farm gathers people at
the same time as it develops technology and produces the knowledge for doing so; in this
process of material tinkering prototyping opens a space for experimenting with digital
technologies and forms of sociality. Prototypes are therefore not just fragile objects and
unstable technologies but the associated collectives gathered around them. We have seen this
kind of configuration over recent years in projects like Free Software and Wikipedia. The online
encyclopaedia, Wikipedia, is a work in progress with no stable and definite edition; it is
constantly evolving as a result of the collective efforts of hundreds of thousands of contributors.
Prototypes in MLP make of their provisional ‘beta’ state a virtuous mode of social
production and reproduction that recursively enacts its own public. As Alberto Corsín Jiménez
(2014) has defined it: the prototype works through its openness and tentativeness as descriptor
for both an epistemic object and an epistemic culture; it is a mode of knowledge production
enmeshed in its own forms of sociality. Tinkering with materiality, designing objects, hacking
software, documenting practices and exploring the properties of materials, prototyping
resonates with a recent conversation in the social sciences (e.g. Ratto, 2011) that contends that
we could consider forms of material engagement as practices of theoretical production. By
material engagement I am referring to practices in which objects do not play the role of simple
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tools but they are a key part of the research exploration (Marres, 2009), in this case, the
qualities and affordances of materials are not given in advance but are the result of the relation
that the researcher establishes with them.
MATERIAL ENGAGEMENT
Before going on with my description it is important to outline my conceptualization of research
methods. Existing social science methods shape our empirical practices by establishing the
protocols and rules we must follow in our research. Despite their canonical status, they have an
empirical foundation described, for example, in accounts of the development of the survey (Igo,
2007), interviews (Savage, 2010) and fieldnotes (Sanjek, 1990). Recent discussion (Savage,
2013) on the social life of methods has criticized the view of methods as neutral instruments for
the production of empirical data. Rather than thinking of them solely as tools I follow the
conceptualization put forth by John Law and Evelyn Ruppert (2013), who propose viewing
methods as devices. By this term they mean the patterned teleological arrangements that
‘assemble and arrange the world in specific social and material patterns’ (2013, p. 230). This
concept highlights the heterogeneous condition of methods: more than a set of rules, they are
arrangements of people, infrastructures and knowledge arranged in a precise spatiotemporal
pattern.
It is easy to see how the method of interviewing arranges a particular social encounter:
two people meet for a period of time during which one poses questions to the other in a
conversation, which is recorded and later transcribed. The interview arranges in spatial and
temporal terms a situation that is mediated by certain infrastructures and particular social rules
for the production of empirical data and whose ultimate objective is the production of social
scientific knowledge. Law and Ruppert’s (2013) proposal is part of a growing interest in
exploring conditions under which the methods of the social sciences are reshaped or even
reinvented (Lury and Wakeford, 2012b) and this chapter on digital methods and prototyping
seeks to contribute to this literature.
The relation between digital technologies and digital methods is very often instrumental;
the most common configuration takes the shape of a tool used for gathering, analysing, or
producing visual representations of empirical data. Sometimes they are publicly accessible
technologies used by social scientists; Christine Hine (2007), for example, used the commercial
software for network analysis, Google TouchGraph technology, to crunch and visualize the
hyperlinking patterns of websites. On other occasions, technologies can also be purposely
designed for elaborating new research techniques, as illustrated by many of the cases described
in this book; in both scenarios, digital methods are articulated through technologies that have
been turned into tools. Yet prototyping composes a different relation between methods and
material technologies: it neither mobilizes ready-to-use tools for the production of empirical
data (Rogers, 2013) nor does it take technologies as evocative objects to think with (Turkle,
2007). The materials, technologies and artefacts that participate in prototyping are part of a
process of tentative exploration that enacts a form of conceptual elaboration that demonstrates
the material craft of knowledge production.
Prototyping resonates with the recent proposal for critical making, developed by Matt
Ratto (2011) and others. Critical making is “a research program that explores the range of
practices and perspectives connecting conceptual critique and material practice” (Ratto, Wylie
and Jalbert, 2014). Drawing inspiration from design practices, critical making displaces the
traditional methods of social sciences – instead of observing technology designers or users in an
attempt to describe the social dimension of technology, critical making organizes knowledge
production through workshops and encounters aimed to produce artefacts through
collaborative practices. The objects designed in these encounters are not the ultimate goal, but
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rather a means for the production of new sociological concepts: it is in the process of
technological tinkering and material engagement that new conceptual elaborations are
produced. Critical making is therefore a practice and method ‘intended to bridge the gap
between creative physical and conceptual exploration’ (Ratto, 2011, p. 252).
Certainly, re:farm the city does more than simply design cheap infrastructures for urban
allotments. The project seeks to increase participants’ interest in the food they eat by helping
them produce it, and it aims to recover local species of vegetables and produce knowledge
about them. In so doing re:farm explores the limits of urban life, the distinction between nature
and society, the boundaries between the rural and the urban social fabric and the interface
between communities and technologies. Working with mundane recycled materials,
experimenting with digital technologies and documenting these practices, re:farm the city
materially re-farms and conceptually reframes the city. In so doing the project reshapes the
urban environment through a sophisticated reflection on the relation of the city with our food
and the opportunity to intervene in this process through digital technologies.
There is a twofold displacement in the conventional configuration of digital methods that
takes place in prototyping, both in the role of the empirical and in the relationship between the
method and material objects. First, the production of new concepts and the construction of
theory do not follow the common path of data production, analysis and writing. Prototyping is
not a method for producing empirical data; sociological knowledge is elaborated in embodied
and face-to-face contexts, through practices of material engagement and in places carefully
designed for this kind of work.
Second, the method is not materially inscribed in a tool, as for example is the case when
social network analysis is materially inscribed in hyperlink representation technologies. The
production of knowledge in prototyping is the result of material tinkering, collective design and
collaborative experimentation. The method in this case is a device that emerges in the process
of material engagement. In this sense prototypes may be described as sociotechnical
assemblages that intertwine material construction and conceptual production; they unfold
experimental ambiences for conceptual exploration, but in order for this to happen certain
conditions are necessary.
OPENNESS
At MLP, prototypes are produced during large workshops in which a few dozen people meet for
three weeks to create visualizing software programs, develop electronic artefacts and discuss
the social and political aspects of digital technologies. ‘Interactivos?’ is one of MLP’s lines of
inquiry that aims to problematize the simple notion of interactivity, which for some people ‘was
reduced during the 1990s to the idea of pressing a button’, according to Marcos García, director
of MLP. Months before the annual ‘Interactivos?’ workshop event, the centre makes an
international call for ten projects that will be funded for materials and tools. A second call is
later made for selecting three or four dozen collaborators whose travel expenses are paid for.
The 2010 ‘Interactivos?’ workshop gathered forty people: a few from Spain, half from the rest
of Europe, and some from America. At the workshop, collaborators (as they are called) choose
the project they want to collaborate on and during the following days an atmosphere of
conviviality pervades the centre. Improvised seminars and small workshops are organized by
participants to teach others specialized techniques. The intense work during the day continues
till very late and often extends into the night in the bars of the neighbourhood.
The 2010 ‘Interactivos?’ workshop was organized around the topic of ‘neighbourhood
science’ with the objective of reflecting on how MLP and similar centres could be considered
citizen laboratories. The motto explicitly invoked the process by which amateurs and
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aficionados are becoming more relevant in the production of scientific knowledge in our
societies; its goal was ‘to set up small urban experimental laboratories to foster neighbourhood
participation based on experience, on the passion for learning and sharing that is characteristic
of amateur and hacker culture’ (Medialab-Prado, 2010). One of the projects worked to create a
method for urban naturalists, another investigated the relation between urban and virtual
environments, and a third was a DIY, easy-to-assemble photobioreactor. Since being held for
the first time in Madrid in 2006, ‘Interactivos?’ has travelled all around the world and the
workshop's methodology has been replicated in London, Lima, Mexico, Dublin and Ljubljana.
The workshop’s topic strongly resonates with the research program on the co-production
of science developed by Science and Technology Studies (STS) over the last three decades,
making evident that research centres and universities are not the only sites in which scientific
knowledge is produced (Nowotny, Scott and Gibbons, 2001). These authors contend that
science is progressively produced by new agents in completely new sites, and sound knowledge
is now created by amateurs and non-experts, associations of patients, civil organizations and
activist movements (Jasanoff, 2004).
Workshops are events for production and although some of the creations are exhibited,
yet exhibition is not an overall aim for MLP. When I arrived at the centre in 2010 there were a
few projects exhibited in its main room: a modified computer made of recycled hardware and
cardboard boxes, and a visual intervention that the creator was trying to fix but that would not
last long. The prototypes of MLP are unstable and precarious artefacts: very often they don’t
work, and even if they do, they are so fragile that they never last for long. The workshops are
more of an event that prompts the initiation or continuation of prototypes under development
than an opportunity to finalize them. Instead of seeking technological closure and the
production of stable versions of technological artefacts, prototypes invest in their own
openness. This orientation resonates with the inductive practice proper to certain
methodologies in the social sciences that call for flexible research designs; however openness
refers here to a sociomaterial state: a condition of temporal suspension involving artefacts that
are in permanent development and a design that must be flexible to accommodate changes in
its material and social composition at any time. In the first stage of workshops the invocation of
openness means, for instance, that the initial design proposals must be capable of
accommodating the proposals of different collaborators.
There is not any standard protocol for developing prototypes; it is always a tentative
exercise full of uncertainty. There is not a specific method for constructing the urban allotments
of re:farm the city; its construction has to be worked out in each case. The method, we may say,
is elicited in the process of sociomaterial exploration during prototyping: the method of
prototyping turns into a form of prototyping methods – a second displacement in the
articulation of digital methods. If we follow Law and Ruppert’s (2013) conception that methods
are sociomaterial arrangements, then prototypes can be seen as methodological devices that
invest in making social and material assemblages open to continuous reconfiguration over time.
The distinctive element when compared with conventional methods is the suspension of
temporality: the prototype aims at reproducing over time the epistemic condition of its
sociomaterial arrangement. Being always incomplete, in a precarious and fragile state, the
prototype is a method that calls for the participation of others to sustain its productive
condition. In this sense openness is a temporal operator that projects the prototype into the
future: the prototype as a temporal method of epistemological hoping.
But openness is only possible under the very precise conditions that are unfolded in MLP.
Two other practices are oriented to open prototypes: first, the documentation of the process
and second, the hospitality that mediates the relationships in MLP. The centre invests great
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effort in documenting all its events: talks and seminars are streamed online and recordings are
uploaded to the Internet. During the workshops participants are prompted to document their
activities in a wiki platform and all the information is offered under a copyleft-like license.
re:farm has documented in detail the different projects and technologies developed, and its
wiki contains information on farm containers, devices for seeds, watering systems, diverse
electronic sensors and software tools. The documentation may be a graphic, for instance
depicting the containers, on other occasions it is the design of a workable electronic board for
controlling watering while on vacationsvii. To a great extent, MLP is translating the common Free
Software practice of documenting code into accounts of the process of prototyping;
documentation oriented to allow others to replicate prototypes.
Openness is enacted too in the form of a social practice that permeates the sociability at
the centre: hospitality. Cultural mediators (mediadoras culturales) are in charge of introducing
the centre to any newcomer; while their role could be conceived as that of museum caretaker it
is very different. Cultural mediators are responsible for sustaining a convivial atmosphere,
taking care of the physical space, documenting the activities and pursuing their own research
projects. If the process of documentation tries to open the past by keeping a material memory
of events, the practice of hospitality intends to open the present by taking care of the ambience
of events. We may say that hospitality is the spatial translation, in a face-to-face context, of the
openness that in Free Software is enacted by documentary practices. While it may seem
unusual to invoke hospitality as a technique or method for the social sciences, it is no more so
than the notion of establishing rapport in ethnographic research. If rapport is intended to build
trust and establish a positive relationship with research subjects during empirical work,
hospitality is aimed at figuring out an epistemic ambience for the production of knowledge in a
collective space.
It is not clear what experimenting with methods might entail or how to turn methods into
experimental objects, but this might be an apt description of prototyping. However, for
methods to become experimental objects they require specific conditions that in MLP involve
mobilizing infrastructures, setting up spaces, practicing hospitality and carrying on activities of
documentation; these are the conditions for prototypes to be developed. We may distinguish
two different methods that are intertwined during the workshops at MLP: one that is brought
into existence in a tentative process in which prototypes are assembled through material
engagement; and another that provides the experimental conditions that allow for the first one
to be brought into existence. Thinking of method as a twofold distributed arrangement of space
and materiality challenges us, first, to rethink how material practices establish the conditions of
possibility for conceptual elaboration; and second, to reconsider the conditions for
experimenting with research methods in the search for reinvention.
SPACE
The topic of digital methods may be contextualized into a larger and recent conversation in the
social sciences that has called for the reinvention of the repertoire of research methods. It has
resulted in a series of proposals that look for inspiration in the arts (Back, 2012), explore new
forms of collaboration (Konrad, 2012) and search for new approaches to the empirical (Adkins
and Lury 2009). The contributions of this literature have been enormously rich and diverse,
opening the way for completely new inventions of methods (Lury and Wakeford, 2012a). Little
attention has been paid however to the role that space has in the production of new methods:
Does the invention and innovation of digital methods need specialized spaces or can it occur in
any place? It may seem an unusual question for the social sciences, but the history of
experimentation has demonstrated the relevance of space in the production of science.
Experiments require specialized sites characterized by specific infrastructures, spaces and social
relations like laboratories, museums, botanic gardens and observatories, among others (Galison
7
and Thompson, 1999). We may consider whether, in certain situations, space is necessary for
the invention of digital methods and what kinds of specialized spaces may social sciences need
for this task. I am thinking in space as the effect of heterogeneous relations (Law and
Hetherington, 2000) and place as a particular articulation of those relations (Masseey, 1994).
During the celebration of the 2010 ‘Interactivos?’ workshop in MLP a group of five
advisors were in charge of assessing the projects. These advisors then met with the
coordinators and participants of each project on a regular basis. In one of the advisor’s internal
meetings they commented that collaboration between the projects was low and suggested
changing the distribution of the groups in the large room in order to promote interaction
between them; a few days later they reorganized the spatial arrangement of the groups. Taking
care of the spatial layout of the workshop was intended to promote collaboration. On another
occasion the use of space was a technique for transparency: in 2010 there were only a large
room and a small office in MLP so all the management meetings took place in the large public
room in a gesture of elected, or forced, transparency.
A participant used to refer to MLP as a ‘face-to-face Internet’; on other occasions the
centre was understood as an experiment into the ‘analogization’ of digital culture, a site in
which digital culture was translated into the configuration of a face-to-face site. This is not
exclusive of MLP, as hackerspaces are sometimes understood as a manifestation in the physical
realm of production model of peer-to-peer networks (Kostakis, Niaros and Giotitsas, 2014).
Something similar occurs with Burning Man, the famous artistic event annually held in the
desert of Nevada. It is portrayed by some participants as a spatial realization of the values of
digital culture: ‘a mirror of the internet itself’ (Turner, 2009, p. 83). MLP, like these other places,
may be considered a site where certain values attributed to the Internet and digital
technologies like openness, horizontality, transparency and collaboration are inscribed in
material infrastructures and translated in the organization of space.
Celia Lury and Nina Wakeford (2012b, p. 15) have referred to what they call ‘inventive’
methods as ‘devices of auto-spatialization, whose movement […] is both topological and
nomadic: topological in that they bring together what might have seemed distant, and
disconnected and nomadic in that they are processual, iterative, emergent and changeable’.
The reference to the spatialization of methods provides a clue to the reconsideration of the
conditions under which methods may be reinvented. MLP is certainly not an academic
institution, however it is a site where non-scholars and people with no conventional credentials
experiment with digital technology and produce knowledge, and in this process we may say that
they invent new research methods. This process is especially intensified in certain sites that I
will call places for redistribution of methods: sites that in their spatial translation of the values
attributed to digital technologies provide the conditions for experimentation with and
innovation in digital methods.
EMPLACING METHODS
I have described in this chapter the practice of prototyping at MLP as an instance for the
production of sociological knowledge. I have argued that we may consider prototypes as
instantiations of digital methods that problematize the convention that equates digital methods
with digital technologies. Prototypes at MLP shed light on a relevant aspect of methodological
invention in the contemporary moment: They show us novel configurations of digital methods
that are brought into existence in face-to-face contexts through practices of material
engagement. In so doing, they point out to the epistemic dimension of different practices like
documentation and hospitality and the relevance of space for constructing epistemic ambiences
for the production of sociological knowledge. To sum up and close my argument I now turn to
consider the particular conditions under which methodological innovation happens in MLP.
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I have designated MLP as a place for the redistribution of methods, a site where new
techniques for the production of knowledge are developed by non-scholars. But in order for
social scientists to take the work carried out in these places seriously they have to reconsider
their approach to methodological invention. Methodological knowledge has traditionally
depended on a reflexive gesture by which social scientists scrutinize their own practice, as many
of the chapters in this book illustrate. The writing genre that accounts for this exercise usually
takes the form of a reflexive report. The sites for redistribution of methods seem to emplace us
to operate a twofold displacement in our conceptualization of methods and empirical
descriptions that I have tried to perform in the writing style of this chapter. The method in this
account is not my own practice but an empirical object, it refers to the arrangements that my
counterparts in the field deploy for the production of sociological knowledge. Under these
circumstances my writing does not follow the conventional reflexive genre but takes the form of
an ethnographic description.
John Law (2004) has called for more risky methods, arguing that we need to be more
flexible and generous if we want to renew our repertoire. He has argued that we need:
‘Multiple method. Modest method. Uncertain method. Diverse method’ (2004, p. 11). For if
new methods are produced by non-scholars in places that allow for the redistribution of
methods, the methodological repertoire of the social sciences could be renewed by empirically
describing those methods or becoming practically engaged with them. In the first case
(describing methods) we can return to our conventional techniques to describe these methods;
this chapter is an example. In the second case (engaging practically) social scientists may
participate in places for the redistribution of methods, taking part in the process of
methodological innovation. In both situations, places for the redistribution of methods are sites
full of uncertainty and social science researchers need to inculcate a sense of modesty in their
own practices in order to recognize other forms of non-conventional expertise; doing so opens
the opportunity to extend the methodological repertoire of the social sciences with multiple
and diverse methods.
Mike Savage and Roger Burrows (2007) have warned of a coming crisis of empirical
sociology arising from the progressive digitization of our societies and the entry of completely
new agents into the production of sociological knowledge. They argue that the social sciences
are progressively losing their relevance due to this process. In this chapter, I have tried to show
that MLP seems to the reverse this argument: the participation of new agents in the production
of sociological knowledge is an opportunity for the social sciences. MLP demonstrates that
places for the redistribution of methods seem to challenge us to reconsider not only ‘how’ but
‘where’ we reinvent the digital methods for the social sciences.
It is not unusual to point out the experimental conditions of different methods; an
expression that highlights the role that method plays in setting up the conditions of possibility
for experiments. Less common is the exploration of how to turn methods into experimental
objects. Certainly it is not clear what shape this kind of experimentation would take but the
prototypes of MLP provide us with some clues. Methodological experimentation points in this
case to a displacement of observational practices and a move toward other approaches in
which the world is not only investigated but engaged with, too. The method is not in this case a
set of procedures or rules for producing empirical data but a a methodological device that
carefully set up the conditions for tentatively producing social scientific knowledge; in this sense
we might think of MLP as a place that experiments with methods in the process of prototyping
social science.
Acknowledgments
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I want to express my sincerest gratitude to the people of Medialab-Prado. This article is only
possible thanks to them. I want to mention explicitly to Hernani Dias and Nerea Calvillo for
sharing with me moments of discussion and an opportunity to understand their epistemic
practices. Thanks to Yvette Morey and Steve Roberts for their careful reading and comments
during the editorial process. This chapter is part of a long ethnographic project I have carried on
in collaboration with my colleague and friend Alberto Corsín Jiménez, it has been enriched by
long debates and shared conversations between us.
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i
This ethnographic research was carried out in collaboration with the anthropologist Alberto Corsín
Jiménez.
ii
This ethnographic research was carried out in collaboration with the anthropologist Alberto Corsín
Jiménez.
iii
In 2010 Medialab-Prado was given an Ars Prix award by the renowned Ars Electronica Festival.
iv
This part of the project was developed and lea by Susana Tesconi in Interactivos? 2009 under the
project Glob@s.
v
The software developed by the project is available at its website: http://www.intheair.es.
vi
It is possible to consult this information in the wiki of ‘re:farm the city’:
http://refarmthecity.org/wiki/index.php.
vii
Some of the designs for ‘re:farm the city’ are available here: http://refarmthecity.org/wiki/index.php.
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