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Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance

Published:28 November 2016Publication History

ABSTRACT

We present an approach for achieving scalable authoring of digital learning activities, without sacrificing delivery eloquence. A computer animation character serves as an instructor avatar that not only speaks but also makes deictic, iconic and charisma gestures. The avatar is controlled via a text script, without the prerequisites of computer programming or animation expertise. Given a script for a problem, the system automatically generates scripts for additional instances of the problem, by adapting the targets of the deictic gestures, the speech, and the synchronization between speech and gestures. Starting from initial learning activities of a few minutes, the system can automatically generate hours of quality on-line learning activities. An evaluation by computer graphics, computer animation, and education research experts reveals that the automatically generated learning activities have animation quality that is comparable to that of the original activities.

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    • Published in

      cover image ACM Conferences
      SA '16: SIGGRAPH ASIA 2016 Symposium on Education
      November 2016
      95 pages
      ISBN:9781450345446
      DOI:10.1145/2993352
      • Conference Chairs:
      • Miho Aoki,
      • Zhigeng Pan

      Copyright © 2016 ACM

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      Publication History

      • Published: 28 November 2016

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