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Innovation and creativity seem to be mere buzzwords, but the quest for innovation and creativity by game companies is very real. This Ph.D. dissertation suggests adopting a new p erspective on these concepts by abandoning a managerial attitude and favoring a design approach. The design process of video games is under-studied, and this research aims to create a model of video game design activity, using the already existing literature in the field of design, and the observation of actual game designers in Montreal.
2011 •
This book is a collection of research and concept papers developed as a result of the Games and Innovation (GaIn) and Games Industry Innovation Processes (GIIP) research projects. The GaIn research project (January 2009-March 2011) was designed to study game industry design, innovation practices, and playful innovation. Understanding creativity as a domain-specific phenomenon, the objective for GaIn was to map the domain of game design as an organic practice with specific formal restrictions in order to create methodologies and tools for generating, refining, evaluating, and managing game ideas in a systematic manner. The GIIP project (March 2010-March 2011) studied the innovation processes of Finnish game companies and supplemented the research goals of GaIn. These two projects have provided answers to many of our initial research questions, as well as initiated several new directions for future research. The project was divided into several different mini-studies, where rich data was gathered by combining traditional and experimental research methodologies. We conducted several interview studies and surveys, utilized drawing exercises and protocol study approaches, wrote literature reviews, organized game design workshops and events such as game jams, and engaged in our own design processes. The results presented here are a valuable contribution to game design theory, and provide our commentary on the topics of idea generation, innovation, design, and management within the game industry. An especially important part of the project has been to provide concepts and prototypes of tools, which contribute to the present design practices.
DRUID Summer Conference
When does an idea become an innovation? The role of individual and group creativity in videogame design2003 •
In between creativity studies of idea generation and knowledge management studies of the codification and transmission of knowledge are a fuller set of cognitive activities, including problem-solving and creative impulses. This paper examines the case of designers in the ...
2006 •
In this paper, we present the findings of an interview study that was conducted in 2009, which collected data on three major game industry conferences. The study indicates a rise of instrumentalist views within the game industry parallel to personal, more artistic views. Processes are seen more and more as a matter of control rather than as “creative chaos.” This view is not universally shared, however, as some see great potential in tools and methods for innovation, while others still look at game development as a rather organic and uncontrollable process. The views towards innovation show also other differences. In this paper we describe seven different attitude profiles that reflect the different categories of interviewee attitudes toward innovation in the game industry. Those profiles are artists, universalists, followers, evangelists, nihilists, instrumentalists, and scarecrows.
Acta Electronica Universitatis Tamperensis 1885
Game Design Praxiology2018 •
This dissertation is positioned on the multidiscipline of game studies. It presents the findings of a ten-year study of game developers and the contexts of their creative practices. As a multidisciplinary enquiry, this study draws from the theoretical and methodological traditions of creativity studies, management studies, computer science, and design research to supplement the young discipline of game studies. However, studying game developers is not a typical focus for the field of academic game research. The dissertation critically comments on the tradition of game studies for its ontological narrowness and the neglect of the relevance of the creator in the quest for understanding the phenomenon of games and play.
Proceedings of the 19th International Academic Mindtrek Conference on - AcademicMindTrek '15
Game design research2015 •
2018 •
Creativity in game design is not as widely studied as it is in general design discipline. While it may be argued that game design is simply a special case of design, in reality, it is peculiar in many ways and hence needs special attention. We aim to understand the game ideation process through the lens of creativity model. We first develop a theoretical creativity model based on the concepts in the creativity literature. We then study the ideation process of game design students and understand how it fits with the proposed theoretical model. We find that the game ideation discovered through field study broadly follows the theoretical model. Our larger research goal to develop a refined ideation model and build an ideation tool for game designers. This paper discusses the first step towards it.
Revista Brasileira de Extensão Universitária
Projeto Hashtags: comunicação de risco para COVID-19 na comunidade imigrante brasileira em BostonNükleer Tıp Seminerleri
TSNM, Procedure Guideline for Radioiodinated MIBG Scintigraphy in Children 2.02015 •
African Journal of Emergency Medicine
Pattern of trauma in elderly patients seen at the trauma centre of national hospital Abuja, Nigeria2021 •
2007 •
Scientific Reports
Author Correction: Generation and Manipulation of Superoscillatory Hotspots Using Virtual Fourier Filtering and CTF Shaping2020 •
Jurnal Candrasangkala Pendidikan Sejarah
Implementasi Pembelajaran Berbasis Proyek Pada Mata Kuliah Media Dan Sumber Pembelajaran2017 •
2018 •
European Psychiatry
Volumetric and morphological characteristics of the hippocampus are associated with progression to schizophrenia in patients with first-episode psychosis2017 •
2017 •
European geosciences union general assembly
Climate Change and Temporal and Spatial Evolution of the Multifractal Universal Parameters in Ebro River Basin2010 •
1992 •
Physica Status Solidi A-applications and Materials Science
Ge/Si core/shell nanowires with controlled low temperature grown Si shell thickness2015 •
2018 •
Vascular Health and Risk Management
Neurogenic orthostatic hypotension in Parkinson's disease: evaluation, management, and emerging role of droxidopa2014 •
2021 •
2021 •
The Quarterly Review of Biology
Genetic Conservation of Salmonid Fishes.Joseph G. Cloud , Gary H. Thorgaard1994 •
Journal of Sustainability Education
Teaching Climate Change and Sustainability Across Disparate Ideologies2024 •