#1: Gabe Newell and Erik Johnson from Valve by GameSlice published on 2015-03-17T05:42:45Z Geoff Keighley sits down with Gabe Newell and Erik Johnson from Valve to discuss the state of one of the most respected video game companies in the world. Hear Gabe and Erik discuss Steam VR, Steam Machines, Source 2, and the future direction of Valve. For more please visit http://podcast.gameslice.com Key timecodes: 5:30 - Why Valve Moved Into Hardware 9:06 - Valve's Electronics Plant 10:45 - Valve's Hardware Workshop? 12:05 - Titanium vs. Plutonium 13:43 - Erik on the Valve Hardware 16:11 - Valve's Forward Investing 19:10 - Linux vs. Windows 24:31 - Gabe on VR 32:40 - Erik on VR 34:50 - Will Valve Make VR Content? 36:42 - Source 2 Plans 38:46 - When Will Valve Make Another game? 44:18 - The Voice Workshop? 46:45 - Mobile vs VR 53:13 - DOTA Driven by the Fans 57:12 - Gabe's Toughest Decision Genre valve Comment by Fateh Mann very good part 2019-01-13T15:38:06Z Comment by ĦęΧąġøđ interesting 2016-12-22T02:21:00Z Comment by Paul Dixon Trigger these three things spending the next 2 years 18 months focused on? THREE things. I've been giggling for months that no one has picked up on this. Well played Geof 2015-10-08T17:59:52Z Comment by Spencer Wright great conersation Geoff, my hat off to you for keeping things genuine and intimate. 2015-07-09T22:42:33Z Comment by Spencer Wright Very good work Geoff, would love to hear more 2015-07-09T22:41:31Z Comment by Maggard This is definitely worth the listen, Like and to Follow GameSlice. Mr. Geoff Keighley, please continue your experiment into Podcasting. GameTrailers Radio is right: you make one great, professional sound. Thanx. 2015-05-18T04:45:40Z Comment by Barry I fell like Valve is gonna control the world one day, and im not mad about it... Great show man! 2015-04-04T05:19:36Z Comment by frog450 it does 2015-03-24T00:39:32Z Comment by Craig Bob But... Pratchett didn't make a business decision to get alzheimer's. Valve _decided_ to stop boxing games and nothing forced them to do so. 2015-03-24T00:31:25Z Comment by Max Wallin I really enjoyed this. Very inspiring as an amateur game dev to hear thoughts on where the industry is headed 2015-03-23T04:10:24Z Comment by Max Wallin Valve is going to make the nervgear, its official 2015-03-23T04:05:19Z Comment by Smiling_Bob I love this so far. Keep these interviews coming :) 2015-03-21T22:56:37Z Comment by Heikki_Kaperi Geoff. Please make more. I want to listen to smart game peoples thoughts behind their action (little bit drunk xD) 2015-03-21T19:46:19Z Comment by stibe @ GanjaGunz this was a great interview 2015-03-21T12:07:36Z Comment by ponysoldier185 mm interesting.. ohh cookies :V 2015-03-21T07:16:28Z Comment by user221735939 Loved it 2015-03-21T03:45:09Z Comment by oskurot Moar. 2015-03-20T19:48:57Z Comment by Thurokiir This was fantastic Geoff! You asked amazing questions, beyond "Where is half life three?" and got Gabe/Erik to break from the scripted answers to give some fantastic insight. Looking forward to the next one! 2015-03-20T12:33:21Z Comment by A e o n i m a l Great conversation, loved it! I demand moar!!! :D 2015-03-19T21:36:26Z Comment by bacone The lack of counterstrike in this interview saddens me 2015-03-19T20:32:13Z Comment by Brookiroj and the Big Red Tractors Gaben! 2015-03-19T19:23:52Z Comment by phlanger Absolutely awesome podcast. Loved hearing about the long-shot view on VR connecting directly to the brain instead of messing around with advanced haptics... that's Valve for you. 2015-03-19T18:07:06Z Comment by darth_razor Geoff do this instead of bonus round. 2015-03-19T13:12:01Z Comment by whiteflareuser Go Geoff. Great Stuff. Please keep it up. Really want more do whatever interest you and good luck with game awards show. Will be watching/Listening from Australia. Cheers Mate 2015-03-19T06:31:44Z Comment by Crevan Embrust I like the questions you asked. This is some really insightful stuff. Thanks for making this, I'm looking forward to more. 2015-03-19T02:53:32Z Comment by Kovaelin Great show. Strong start! 2015-03-19T02:50:21Z Comment by Erik Collett Input innovation has been miserable. The Steam Controller gave me hope, but now with VR, we'll need a whole 'nother set of controls that we can't simply look at. I'm curious how that problem will be solved. 2015-03-18T23:25:32Z Comment by Vlad Iancu 2 Half life3 plz plz plz plz plz plz tysm 2015-03-18T22:51:22Z Comment by Christopher Buteau Great podcast...I will look for more. 2015-03-18T22:36:41Z