Dragon Warrior IV NES Chance Effects and Stats
Data acquired from a few days of reloading save states in PocketNES, and keeping track of every result. Fights were mainly vs Metal Babbles in Sacred Tomb.
0.30% | All Allies Agility goes up | 1/370 |
0.30% | Chance echoes, no other effect | 1/370 |
0.30% | Return to random town | 1/370 |
0.80% | All enemies and allies are put to sleep | 3/370 |
1.10% | All Enemies and all Allies MP reduced to 0 | 4/370 |
1.60% | Chaos on all Enemies and all Allies | 6/370 |
1.60% | Earthquake! All Enemies and all Allies take ~60 damage | 6/370 |
1.90% | Blinding Light: 80%-150% of max hp in damage to caster | 7/370 |
2.20% | All Enemies and all Allies build up power (x2 next turn) | 8/370 |
2.70% | Allies Morale is boosted (Crit rate goes up) | 10/370 |
2.70% | Healall all Allies | 10/370 |
3.20% | Caster calls Most fearful thing, Allies faint, Enemies run | 12/370 |
3.50% | x2 XP & Gold at end of battle (though it only says money) | 13/370 |
4.10% | Earthquake too! All Enemies die (XP given) | 15/370 |
4.90% | Bedragon on all Allies | 18/370 |
5.10% | Time Stops, only caster acts for 3 turns | 19/370 |
5.40% | Hideous Grumble heard, Allies lose a turn | 20/370 |
5.40% | All Enemies explode into bits! (No xp earned) | 20/370 |
5.40% | Monstrous Giant laughs and attacks all Enemies for ~110 | 20/370 |
5.90% | Blinding Lights; White Dragon kills all Enemies (no xp) | 22/370 |
6.20% | Surround on all Enemies | 23/370 |
7.00% | Time regresses 1 turn (As Sandglass of Regression) | 26/370 |
7.60% | All Enemies turn into Metal Slimes | 28/370 |
7.80% | Eerie mists stream out of caster (Fendspell on all) | 29/370 |
13.00% | All Allies Defense goes up (Upper) | 48/370 |