1. Design & Illustration
  2. Graphic Design
  3. 3D Design

Modelling & Rigging a Cartoon Parrot in Maya: Part 7

Scroll to top
4 min read
Final product imageFinal product imageFinal product image
What You'll Be Creating

1. 3D Painting Bald Map for Fur

Step 1

Open the file in Maya which was saved in the last part of the tutorial. 

Open the fileOpen the fileOpen the file
Open the file

Step 2

With the parrot's body selected, secondary-click on the mesh and go to Assign Favorite Material > Lambert.

Assign materialAssign materialAssign material
Assign material

Step 3

With the body mesh selected, go to Show > Isolate Select and check on View Selected option to isolate the selected mesh.

Isolate SelectIsolate SelectIsolate Select
Isolate Select

Step 4

Change the Maya mode into rendering mode. Click on the mode arrow button and select Rendering option in the drop down list. 

Rendering modeRendering modeRendering mode
Rendering mode

Step 5

With the parrot mesh selected, go to Texturing > 3D Paint Tool and click on the option box.

3D Paint Tool3D Paint Tool3D Paint Tool
3D Paint Tool

Step 6

You can see the 3D Paint Tool settings attributes at the right side of the screen.  You will observe the paint brush stroke in cross mark. Now, you have to assign the texture map node for enabling 3D paint brush on the selected parrot mesh.

Paint brush strokePaint brush strokePaint brush stroke
Paint brush stroke

Step 7

Go down in the attributes panel and choose Attributes to paint as Incandescence. Click on Assign/Edit Texture button to assign the incandescence map.

Incandescence mapIncandescence mapIncandescence map
Incandescence map

Step 8

It opens the Assign/Edit File Texture window. Keep Size X and Size Y values as 2048 and then click on Assign/Edit Texture button.

AssignEdit File TextureAssignEdit File TextureAssignEdit File Texture
Assign/Edit File Texture

Step 9

In the 3D Paint Tool settings panel, click on Flood Paint button inside the Flood panel.

3D Paint Tool3D Paint Tool3D Paint Tool
3D Paint Tool

Step 10

You can see the white color has been applied on the selected parrot body mesh. 

Parrot body meshParrot body meshParrot body mesh
Parrot body mesh

Step 11

To paint the black color on the parrot body mesh, select Artisan brush profile. Turn on Reflection and Reflection Axis X options inside the Stroke panel.

Stroke panelStroke panelStroke panel
Stroke panel

Step 12

Paint those areas with black color where you don't want the fur; like beak and eyes.

Beak and eyesBeak and eyesBeak and eyes
Beak and eyes

Step 13

You should paint the beak and eyes parts like this.

Beak and eyesBeak and eyesBeak and eyes
Beak and eyes

Step 14

After painting, save it as a map by clicking on Save Texture button inside the File Textures panel.

Save TextureSave TextureSave Texture
Save Texture

Step 15

Whenever you save a texture map, you can see the default path of saving location at the lower screen of Maya. Select this location path and press Ctrl-C to copy. Open Photoshop and press Ctrl-V button to paste address path in the open document’s address bar. 

Ctrl  C and Ctrl  VCtrl  C and Ctrl  VCtrl  C and Ctrl  V
Ctrl + C and Ctrl + V

Step 16

This opens the saved texture map in Photoshop.    

PhotoshopPhotoshopPhotoshop
Photoshop

Step 17

Save the texture map file as Bald Map.jpg.

Bald MapjpgBald MapjpgBald Mapjpg
Bald Map.jpg

2. Applying Material

Step 1

With the parrot body mesh selected, do right click and go to Assign Favorite Material > Lambert in the fly out menu.

Assign Favorite MaterialAssign Favorite MaterialAssign Favorite Material
Assign Favorite Material

Step 2

Select Rendering mode to apply the fur on the parrot body mesh.  

Rendering modeRendering modeRendering mode
Rendering mode

Step 3

Even after changing the application in rendering mode, you might not see the fur menu on the main menu bar. In such case, you need to load the fur plug-in.

Fur plug-inFur plug-inFur plug-in
Fur plug-in

3. Enabling Fur Plug-in

Step 1

Go to Window > Settings/Preferences > Plug-in Manager to open the plug-in manager.

Plug-in ManagerPlug-in ManagerPlug-in Manager
Plug-in Manager

Step 2

In the plug-in manager window, turn on Loaded and Auto Load check boxes of Fur.mll. Click on Close button to close the window.

FurmllFurmllFurmll
Fur.mll

4. Applying Fur

Step 1

With the parrot body mesh selected, go to Fur > Attach Fur Description > New.

Attach Fur DescriptionAttach Fur DescriptionAttach Fur Description
Attach Fur Description

Step 2

After applying fur, you can see the result in the viewport. 

ResultResultResult
Result

Step 3

Render a test frame. There are a lot of settings yet to tweak before you could see the fur properly.  

Render a test frameRender a test frameRender a test frame
Render a test frame

5. Setting up Fur Attributes

Step 1

With any of the fur strands selected in the viewport, press Ctrl-A button to open the fur attributes panel. Select FurDescription1 tab.

FurDescription1FurDescription1FurDescription1
FurDescription1

Step 2

Scroll down the slider and find Density and Global Scale. Keep their values as 20000 and 0.500 respectively.  

Density and Global ScaleDensity and Global ScaleDensity and Global Scale
Density and Global Scale

Step 3

Render a test frame. This time you will find the fur with better density. But the beak and eyes parts are also covered with fur, which you should take care of. 

Render a test frameRender a test frameRender a test frame
Render a test frame

6. Applying Bald Map

Step 1

In the FurDescription1 attributes, secondary-click on Baldness property and select Create New Texture option in the fly out menu. 

Create New Texture Create New Texture Create New Texture
Create New Texture 

Step 2

It opens the Create Render Node window. Click on File node.

Create Render NodeCreate Render NodeCreate Render Node
Create Render Node

Step 3

In the File attributes, click on Image Name folder icon.

File attributesFile attributesFile attributes
File attributes

Step 4

Select the Bald Map.jpg file and click on Open button.

Bald MapjpgBald MapjpgBald Mapjpg
Bald Map.jpg

Step 5

After applying the bald map, click on Bake button to bake the texture.

Bake the textureBake the textureBake the texture
Bake the texture

Step 6

After baking the bald map, you can see the fur distribution on the parrot mesh. This time eyes and beak areas are unaffected. 

FurFurFur
Fur

Conclusion

In this part of the tutorial, I showed you how to do 3D painting and create Bald map for applying fur on the distinguished parts of the parrot body mesh. In the next part of the tutorial, I will show you how to create Color maps for the fur and then apply it to the entire parrot body mesh.

Advertisement
Did you find this post useful?
Want a weekly email summary?
Subscribe below and we’ll send you a weekly email summary of all new Design & Illustration tutorials. Never miss out on learning about the next big thing.
One subscription. Unlimited Downloads.
Get unlimited downloads