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Modelling & Rigging a Cartoon Parrot in Maya: Part 5

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7 min read
Final product imageFinal product imageFinal product image
What You'll Be Creating

1. Exporting the Feather's UV Mesh 

Step 1

Open the file in Maya which was saved in the last part of the tutorial.

Open the fileOpen the fileOpen the file
Open the file

Step 2

With a feather mesh selected, go to EditUVs > UV Texture Editor command to open the UV texture editor window.

UV Texture EditorUV Texture EditorUV Texture Editor
UV Texture Editor

Step 3

In the UV Texture Editor window, you can see the selected feather UVs which was unwrapped in the previous part of the tutorial.

UV Texture EditorUV Texture EditorUV Texture Editor
UV Texture Editor

Step 4

With the feather mesh selected in the viewport, go to Polygons > UV Snapshot.

UV SnapshotUV SnapshotUV Snapshot
UV Snapshot

Step 5

In the UV Snapshot window, save the UV image in 2048 resolution.

UV SnapshotUV SnapshotUV Snapshot
UV Snapshot

2. Creating the Feather's Texture in Photoshop

Step 1

Open Photoshop and import the save UV image.

Import the UV in PhotoshopImport the UV in PhotoshopImport the UV in Photoshop
Import the UV in Photoshop

Step 2

Create a new layer with black color and put it beneath the UVs layer. Rename this layer as BG.

RenameRenameRename
Rename

Step 3

Select Pen Tool in the tools bar panel for creating the feather shape line.

Pen ToolPen ToolPen Tool
Pen Tool

Step 4

Select the BG layer.

BG layerBG layerBG layer
BG layer

Step 5

With the Pen Tool selected, draw a half selection around the feather.

Draw a half selectionDraw a half selectionDraw a half selection
Draw a half selection

Step 6

Click on Paths tab. With Right click on Work path layer, select Fill Path command.

Fill PathFill PathFill Path
Fill Path

Step 7

In the Fill Path window, select Background Color which is white. Click on OK.

Fill PathFill PathFill Path
Fill Path

You can see the half selected region has been filled with the white color.

Half selected regionHalf selected regionHalf selected region
Half selected region

Step 8

With the Work Path layer selected, press the Delete key to delete it.

Work PathWork PathWork Path
Work Path

Step 9

With the BG layer selected, press Ctrl-J key to make a duplicate layer.

Make a duplicate layerMake a duplicate layerMake a duplicate layer
Make a duplicate layer

Step 10

With the duplicate BG layer selected, click on layer mode button and then select Linear Dodge mode.

Linear Dodge modeLinear Dodge modeLinear Dodge mode
Linear Dodge mode

Step 11

With the duplicate BG layer selected, press Ctrl-T key for transform tool. Do Right click on the canvas and choose the Flip Horizontal option to flip the layer. Press the Enter key.

Flip Horizontal Flip Horizontal Flip Horizontal
Flip Horizontal

Step 12

Hide the UV layer. With both BG and duplicate BG layers selected, press Shift-Ctrl-E key to merge them together.

MergeMergeMerge
Merge

Step 13

After merging the BG layers, take the Marquee selection tool and then select the top half area. Press the Ctrl-C keys to copy the selected part as shown below.

Select the top half areaSelect the top half areaSelect the top half area
Select the top half area

Step 14

Press Ctrl-V to paste the selected copied part. Press Ctrl-T and then with a Right click on it, select the Flip Vertical option.

Flip VerticalFlip VerticalFlip Vertical
Flip Vertical

Step 15

After flipping the layer vertically, adjust it like a feather shape. Merge both layers together.

Merge both layers togetherMerge both layers togetherMerge both layers together
Merge both layers together

Step 16

Make a duplicate copy of the merged layer. Create a new layer with white color and keep it between the feather layers. Hide the upper feather layer.

Hide the upper feather layerHide the upper feather layerHide the upper feather layer
Hide the upper feather layer

Step 17

With the new layer selected, go to Filter > Render > Fibers option.

FibersFibersFibers
Fibers

Step 18

In the Fibers option window, keep the values of Variance as 45 and Strength as 50. Click on OK button.

Fibers strengthFibers strengthFibers strength
Fibers strength

Step 19

After applying the Fiber filter command, press Ctrl-T key, do right click and choose Rotate 90º CW option.

Rotate 90 Rotate 90 Rotate 90
Rotate 90'

Step 20

Scale the width horizontally and then press the Enter key to finish with the Transform tool.  

Transform toolTransform toolTransform tool
Transform tool

Step 21

Keep the Fiber filter applied layer at the bottom.

Fiber Fiber Fiber
Fiber

With the Layer 1 selected, select Multiply as the blending mode.

MultiplyMultiplyMultiply
Multiply

Step 22

With the help of the Marquee tool, select half part of the fiber textured layer. Right click and select the Warp option in the menu.

Marquee toolMarquee toolMarquee tool
Marquee tool

Step 23

Now drag up the side warp handles as shown in the following image.

Side warp handlesSide warp handlesSide warp handles
Side warp handles

Following the same way, warp the opposite side’s texture also. Now it looks like a feather texture.

Feather textureFeather textureFeather texture
Feather texture

Step 24

With the same feather layer selected, press Ctrl-J to make a duplicate layer. With the upper duplicate layer selected, click on Add Layer Mask button.

Add Layer MaskAdd Layer MaskAdd Layer Mask
Add Layer Mask

Step 25

With Layer1 selected, press Ctrl-A to select all and then press Ctrl-C to copy.

Ctrl  CCtrl  CCtrl  C
Ctrl + C

Step 26

Press Alt-Left Click on the mask icon of the layer mask and press Ctrl-V to paste it.

Ctrl  VCtrl  VCtrl  V
Ctrl + V

After pasting, it should look like the following image.

The final imageThe final imageThe final image
The final image

Step 27

Hide all layers, except the Mask layer.

Hide all layersHide all layersHide all layers
Hide all layers

Step 28

With the Mask layer selected, make a duplicate layer of it.

Duplicate mask layerDuplicate mask layerDuplicate mask layer
Duplicate mask layer

With both Masked layers selected, merge them together.

Merge them togetherMerge them togetherMerge them together
Merge them together

Step 29

Create one layer with black color and keep it beneath the merged layer. Create one more blank layer and keep it above the upper masked layer as shown in the following image.

Blank layer Blank layer Blank layer
Blank layer

Step 30

With the blank Layer 4 selected, pick the black foreground color and then apply several brush strokes just like shown in the image below.

Black foreground colorBlack foreground colorBlack foreground color
Black foreground color

Once you are done, it should look like this.

The final imageThe final imageThe final image
The final image

Step 31

Create one more new layer as Layer 5 and keep it above the Layer 4 as shown in the following image.

Create one more new layerCreate one more new layerCreate one more new layer
Create one more new layer

Step 32

Select the Gradient Fill with Radial Gradient mode. Click on Gradient settings button.

Gradient FillGradient FillGradient Fill
Gradient Fill

In the Gradient Panel, set black and white colors and then drag it horizontally in the center of the canvas.

Gradient PanelGradient PanelGradient Panel
Gradient Panel

Step 33

With the Layer 5 selected, press Ctrl-T for the Transform tool.

Transform toolTransform toolTransform tool
Transform tool

Squeeze down the layer horizontally from both ends so that it should look like the feather quill. Press the Enter key to finish the Transform tool.

Transform toolTransform toolTransform tool
Transform tool

Step 34

Save the file as Bump Map.JPEG.

Save the fileSave the fileSave the file
Save the file

Step 35

It’s time to colorize the feather. Create a new layer as Layer 6 and keep it above the layer 5. Fill the layer with sky blue color or as per your choice.

Colorize the featherColorize the featherColorize the feather
Colorize the feather

Step 36

With the Layer 6 selected, click on the Blending mode button and then choose Overlay mode.

Overlay modeOverlay modeOverlay mode
Overlay mode

Step 37

Save the file as Color Map.JPEG.

Save the fileSave the fileSave the file
Save the file

Step 38

After saving the Color Map.JPEG file, reopen it in Photoshop for making the alpha texture map.

Creating alpha texture mapCreating alpha texture mapCreating alpha texture map
Creating alpha texture map

Step 39

With the feather layer selected, go to Select > Color Range option. 

Color Range optionColor Range optionColor Range option
Color Range option

Click on the black area in the canvas. In the Color Range window, click on OK button.

Color Range windowColor Range windowColor Range window
Color Range window

Step 40

You can see a selection around the feather shape. Press Shift-Ctrl-I key to invert the selection.

Shift  Ctrl  IShift  Ctrl  IShift  Ctrl  I
Shift + Ctrl + I

Step 41

With the feather texture selected, click on Channels tab.

Channels tabChannels tabChannels tab
Channels tab

Step 42

In the channels panel, click on Menu button and select New Channel option.

New Channel optionNew Channel optionNew Channel option
New Channel option

Step 43

In the New Channel window, turn on Masked Areas radio button. Click on OK button.

Masked AreasMasked AreasMasked Areas
Masked Areas

Step 44

After creating the alpha channel, turn on its visibility button. Select the alpha channel as well.

Alpha channelAlpha channelAlpha channel
Alpha channel

Step 45

Go to Edit > Fill option or press Shift-F3.

Fill optionFill optionFill option
Fill option

Step 46

In the Fill window, select Use Background Color option. Click on the OK button.

Use Background ColorUse Background ColorUse Background Color
Use Background Color

It should look like the following image.

The final imageThe final imageThe final image
The final image

Step 47

Save the file as Feather Color.TGA. In this way, you have created all types of color maps and textures for applying them on the feather’s model in Maya.

Save the fileSave the fileSave the file
Save the file

3. Applying Textures on the Feathers

Step 1

Open the parrot file in Maya.

Open the parrot file in MayaOpen the parrot file in MayaOpen the parrot file in Maya
Open the parrot file in Maya

Step 2

Go to Window > Rendering Editors > Hypershade command to open the Hypershade window.

HypershadeHypershadeHypershade
Hypershade

Step 3

In the Hypershade window, create a Lambert material. You can rename it as per your convenience.

 Lambert material Lambert material Lambert material
Lambert material

Step 4

After doing this process, click on Color checker box to browse the Feather Color.tga file and click on Open button.

Open the Feather Colortga fileOpen the Feather Colortga fileOpen the Feather Colortga file
Open the Feather Color.tga file

Step 5

Click on Bump checker button and browse the Bump Map.Jpeg. Click on the Open button.

Open the Bump Mapjpg fileOpen the Bump Mapjpg fileOpen the Bump Mapjpg file
Open the Bump Map.jpg file

Step 6

After creating the texture material, apply it on the big feathers.

Apply texturesApply texturesApply textures
Apply textures

Step 7

After applying the textures on all feathers, you will see something like this.

The final imageThe final imageThe final image
The final image

Conclusion

In this part of the tutorial, I showed you how to export UVs map and create texture art in Photoshop. In the next part of the tutorial series, I’ll show you how to create the parrot's eyes.

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