Rick and Morty: Virtual Rick-ality (2017) is coming to PSVR April 10th, 2018. Developed by Owlchemy Labs, the studio behind Job Simulator (2016), and voiced by series creator Justin Roiland, this might be the only chance to hang out with the hard-drinking genius scientist Rick and his hapless grandson Morty while you’re wasting away waiting for season 4.

The game, which places you in the shoes of an expendable Morty clone, will be priced at $30, and will be offered both digitally and in retail stores as a physical copy.

A limited Collector’s Edition will also be available, which includes a copy of the game, a Funko Pop! Rick and Morty vinyl figure, and an exclusive double-sided poster featuring Rick and Morty comic book cover art.

Initially released on Oculus Rift and HTC Vive last April, the game is chocked full of all the asinine tasks you’d expect a lowly Morty clone to do—dirty laundry, charging batteries manually, and messing with Rick’s stuff while he’s gone. While there isn’t really much of a point to the game, that at least seems to be the entire underlying theme with the show, so somehow it all fits together. Check out why we gave it a solid [9/10] in our review here.

SEE ALSO
Watch the First 10 Minutes of 'Rick and Morty: Virtual Rick-ality'

Here’s a list of things you can do in Rick and Morty: Virtual Rick-ality (or not – don’t let a list push you around).

  • Walk through portals into space. Or other dimensions.
  • Flip knobs. Press buttons. Wear hats. Throw and break stuff. Drink detergent.
  • Combine objects in the Combinator to make new objects.
  • Control your own Youseeks. Make him explode.
  • Experience death.
  • Raise a pet. Feed a monster. Eat fruits and vegetables.
  • Learn how to fix an intergalactic car.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.