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Create a Morph Between Two Shapes

2

Here's another 'speed tutorial'. Still loving the format :)

AndyBay writes:

In this video we morph an object from one shape to another using two slightly different techniques.

2 Comments

  1. Thanks so much, this is a wonderfully neat procedure. Always like your direct instructions. I make text files of tutorials for reference to follow later. here is a a sample of hour tutorial. Maybe this will help someone else.

    ______________________________________
    http://www.blendernation.com/2016/08/29/create-morph-two-shapes/
    https://www.youtube.com/watch?v=YBvA2Hduk_w

    Create a Morph Between Two Shapes
    BY ANDYBAY ON AUGUST 29, 2016 VIDEOTUTORIALS
    Here's another 'speed tutorial'. Still loving the format :)

    AndyBay writes:
    In this video we morph an object from one shape to another using two slightly different techniques.

    add cone and sphere on top of each other
    add shrinkwrap modifier on sphere with cube as target shape
    click on view in edit mode to see it there [triangle]
    edit mode select all scall up to fill the cone
    in object click "make shape key" in Shrinkwrap modifer.
    this will make a shape key from orig shape to shrink shape in "shape keys"
    _____________________________________
    cube and suzzane on top of each other
    subdivide suzzane 3x, apply this
    duplicate suzzane and move to the side or another layer
    add shrinkwrap modifier and target the cube.
    apply and add another shrinkwrap modifier, target the cube again
    in edit mode, enable display modifier.
    switch to local view with slash key?
    select the center vertices of eyes
    move this to top using portional edit tool key "O"
    now move the rest of the mesh into a cube shape, use box select
    scale a little to make it a perfect cube
    object mode- apply shrinkwrap modifier, check that both objects have same number of verts
    slect both objects suzzane first cube next in shape key select "Join as shapes"

    "shape keys"- find in- object data
    "enable display modifier" -find in- object data
    "box select" Key O [not zero]

  2. I love this guy's tutorial style. To-the-point and no-nonsense.

    I also chuckle every time I hear that voice, because I imagine it's Err of the Mooninites, giving the tutorial.

    t[-_-t] "Delete the default cube, mother muchachos!"

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