How Angry Birds Is Becoming the Next Super Mario

Editor’s note: This article is part of a series of profiles about hit apps and the successful programmers behind them. See Also: How Flipboard Turned Web Noise Into iPad Gold You can’t go a day without hearing someone mention Angry Birds. Fans on Twitter share pictures of cakes they decorated with the Angry Birds characters. […]
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*Editor's note: This article is part of a series of profiles about hit apps and the successful programmers behind them.__See Also:

__3. How Flipboard Turned Web Noise Into iPad Gold** *You can't go a day without hearing someone mention Angry Birds.

Fans on Twitter share pictures of cakes they decorated with the Angry Birds characters. On YouTube, parents post videos of their kids playing Angry Birds in real life. Even talk show hosts like Conan O'Brien can't resist cracking a joke about the game every night.

The game's creator Rovio on Friday announced a new game, Angry Birds Rio, based on a movie made by Fox. (See teaser images below.)

The game is so ubiquitous it's almost obnoxious. Some tech observers previously dubbed Angry Birdsthe new Pac-Man, but that wasn't enough for the game's makers.

"What we're doing is we're building out the *Angry Birds *world," said Peter Vesterbacka, whose business card title reads "Mighty Eagle" of Rovio. "Pac-Man is only one game. Mario is a better benchmark."

Angry Birds first appeared in Apple's iPhone App Store in December 2009. Since then, the game has expanded to multiple devices, including the iPad, Android phones and the Sony PlayStation Portable, amassing over 75 million downloads to date, according to Rovio. The majority of sales comes from the App Store, where Angry Birds has consistently ranked a best seller.

Angry Birds accentuates the business opportunity unlocked by the iTunes App Store, Apple's digital-distribution platform for selling third-party apps for the iPhone, iPad and iPod Touch. Launched in summer of 2008, the App Store's friction-free business model proved to be a new digital frontier where software programmers big and small had an opportunity to make serious money, whereas before, hobbyist coders were no match to major game studios and their colossal marketing budgets.

In the App Store, some programmers have netted hundreds of thousands of dollars in sales with clever games, software utilities and DIY social marketing. Apple recently announced that iOS customers surpassed 10 billion app downloads.

But *Angry Birds *was not a small-team effort, nor was its success a lucky strike. Based in Finland, the Rovio game studio that makes Angry Birds has 40 employees and expects to expand to 100 by the end of this year.

Angry Birds was actually the studio's 52nd published game, and its 16th originally created game, according to Mikael Hed, Rovio's CEO. He said the game's success was carefully engineered with physics-based gameplay that made it easy to learn, while creating depth for advanced players in later stages. Add to that very cute characters and sounds, and a polished design, and you have a big hit.

The idea of *Angry Birds *hatched when a game designer produced a single mock screenshot (below) of an angry-looking bird with no legs and no wings. The designers at Rovio knew they had something special.

"Everybody really liked those game characters, and we figured it was worth taking those characters and making a game with them," Hed said. "We tried projecting the birds and breaking structures, and that's how it all started."

Hed said the company studied the iPhone app ecosystem hard, looking at what worked. A team of 12 at Rovio spent eight months developing and refining *Angry Birds *before it was released.

(Indeed, another top-selling iPhone game Doodle Jump incorporated similar elements: a sharp design appealing for people of all ages and a physics-based gameplay.)

"It wasn't completely random that Angry Birds did very well," Hed said. "We did a lot of homework before we ended up with that concept."

After producing a viral hit, Rovio kept Angry Birds popular by doing its own marketing with social-networking tools such as Facebook and Twitter, and by continually adding new products.

"We try to respond to every question asked on Twitter," Vesterbacka said. "Sometimes I reply, too."

The company also regularly issues software updates for the game, adding new levels to keep people talking about Angry Birds.

The company operates an [Angry Birds shop](http://shop.angrybirds.com/), where you can buy toys, T-shirts and iPhone cases. There's even an Angry Birdsboard game in the works, through a partnership with Mattel.

To reach Mario status, Angry Birds needs a breakfast cereal and more variants of Angry Birds games. The Angry Birds directors said they were hoping to try out every possibility.

"We were thinking about making Angry Birds eggs," Hed said. "We'll do it when we get a good opportunity."